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Cosmic Flare →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead. | |||||
password:84012625 | |||||
Average Rating Score | 5.1(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Cosmic Flare (7 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Cosmic Flare" card reviews and rating scores
5.1(9) |
|
0% | (0) | ||
22% | (2) | ||
33% | (3) | ||
44% | (4) | ||
0% | (0) |
アルバ
2019/05/17 0:45
2019/05/17 0:45
When Stardust Synchro battles, the effect of bouncing the opponent with the Deck is good, but since it is required to bring the Synchro to the battle stage for activation, if you can Synchronize, use this card even if it is Stardust Synchro. There is an impression that it is not necessary to defuse the field.
The GY effect is not bad, and I feel that it is enough to use it as a whole.
The GY effect is not bad, and I feel that it is enough to use it as a whole.
シエスタ
2019/02/04 10:47
2019/02/04 10:47
The effect of 1 is useful for Stada S, who often have anxiety in battle, and the removal performance is also high. However, since it is an attack, it will be more like a combat support rather than a removal card. If used in conjunction with Charge Warrior, the entire deck will bounce.
With the effect of 2, you can take over the cost of the free and improve your position. There is no turn limit for the effect of Stada, so you can aim to activate it multiple times in one turn.
The difficulty is that it requires a standard S, so it is easy to rot. Well, this must be fate.
The effect of 2 is also poor, and currently there are only 2 types, and the card does not react to anything other than a specific action. There are a lot of removals other than destruction, and in the first place, the opponent doesn't do such an action in front of such an effect, so I don't think there are many opportunities to activate this effect.
Despite the monster requesting it, the effect feels subtle. The appearance of a more powerful Stada S is desired.
With the effect of 2, you can take over the cost of the free and improve your position. There is no turn limit for the effect of Stada, so you can aim to activate it multiple times in one turn.
The difficulty is that it requires a standard S, so it is easy to rot. Well, this must be fate.
The effect of 2 is also poor, and currently there are only 2 types, and the card does not react to anything other than a specific action. There are a lot of removals other than destruction, and in the first place, the opponent doesn't do such an action in front of such an effect, so I don't think there are many opportunities to activate this effect.
Despite the monster requesting it, the effect feels subtle. The appearance of a more powerful Stada S is desired.
ペンギウィン
2017/07/12 19:59
2017/07/12 19:59
Stardust exclusive fast spell
Compared to Shooting Star as a removal card, it is superior in that it is quick-acting, effective even for those with resistance to destruction, difficult to reuse, and can generate explosive power with Charge Warrior.
The second effect is perfect for supporting Stardust Dragons and Stardust Warriors, who may come out from Star Lightsworn, Respark, etc. without meeting the resurrection limit.
I want it to function well as a restraint.
Compared to Shooting Star as a removal card, it is superior in that it is quick-acting, effective even for those with resistance to destruction, difficult to reuse, and can generate explosive power with Charge Warrior.
The second effect is perfect for supporting Stardust Dragons and Stardust Warriors, who may come out from Star Lightsworn, Respark, etc. without meeting the resurrection limit.
I want it to function well as a restraint.
ヒコモン
2017/02/11 22:03
2017/02/11 22:03
Since it is a card based on the assumption that there is a "Stardust" S monster, the first minus is that it is perishable. His Deck Bounce, which doesn't target any effects, is good, but it's not good at the start of the damage step, so it's not good enough to go through the battle. As already said, it works well with 《Stardust Charge Warrior》, which can do all-out attacks, but it's a bit odd to include it just for that reason. Also, the GY activation effect is his Stardust Dragon and Stardust Warrior cost replacement effect. There is no surprise attack because it is activated from his GY, which is public information, and it is about to twist the neck as a check.
とき
2017/02/11 14:49
2017/02/11 14:49
Stardust Dragon's special move finally appears in OCG. On the other hand, at that time, Hope also received a special move card from Effect.
The (1) effect will return the opponent to his deck regardless. Since it is a Quick-Play Spell, it is possible to use it to counterattack, and considering his ATK of Stardust, it may be more convenient, but it will be an attack reaction, so be careful about removing it. In that case, it would be nice to say that you can use the effect of Stardust.
Also, since he is Stardust-designated, the various Stardust cards of his manga version can also be used with this card. In particular, compatibility with Charge Warrior, which has a global attack, is outstanding and limited, but it can perform a global attack bounce.
The second effect is that he doesn't have to be in play when Stardust uses the effect. However, the fact that he is in a good place thanks to the fact that he escapes with the release is also the charm of Stardust, so the timing should be considered.
Either way, it's sad that he can't start without a Stardust S monster, but he shows enough new possibilities for Stardust.
The (1) effect will return the opponent to his deck regardless. Since it is a Quick-Play Spell, it is possible to use it to counterattack, and considering his ATK of Stardust, it may be more convenient, but it will be an attack reaction, so be careful about removing it. In that case, it would be nice to say that you can use the effect of Stardust.
Also, since he is Stardust-designated, the various Stardust cards of his manga version can also be used with this card. In particular, compatibility with Charge Warrior, which has a global attack, is outstanding and limited, but it can perform a global attack bounce.
The second effect is that he doesn't have to be in play when Stardust uses the effect. However, the fact that he is in a good place thanks to the fact that he escapes with the release is also the charm of Stardust, so the timing should be considered.
Either way, it's sad that he can't start without a Stardust S monster, but he shows enough new possibilities for Stardust.
負導師
2017/02/11 9:51
2017/02/11 9:51
Shooting Sonyiiiiic! ! !
Stardust Dragon's special move is finally OCG
It gives a Deck bounce effect that does not target Stardust S monsters, so he who had trouble with ATK will be able to play an active part in battle even with Stardust Dragon.
In particular, it has excellent compatibility with Charge Warrior, and can even bounce all the opponent's monsters to his deck with a general attack.
The effect of (2) can only be used on Stardust Warrior or Stardust Warrior, but being able to use Destruction negate and Special Summon negate twice is rather strong.
However, in the current environment where there are many removal methods, if you use it poorly, the monster will be processed and it may become a disadvantage, so I want to see the scene to use it.
It's easy to get a free charge with 《Starlight Road》, etc., and it can deter the opponent's attacks to some extent, so it's an easy-to-use special move card, isn't it?
Stardust Dragon's special move is finally OCG
It gives a Deck bounce effect that does not target Stardust S monsters, so he who had trouble with ATK will be able to play an active part in battle even with Stardust Dragon.
In particular, it has excellent compatibility with Charge Warrior, and can even bounce all the opponent's monsters to his deck with a general attack.
The effect of (2) can only be used on Stardust Warrior or Stardust Warrior, but being able to use Destruction negate and Special Summon negate twice is rather strong.
However, in the current environment where there are many removal methods, if you use it poorly, the monster will be processed and it may become a disadvantage, so I want to see the scene to use it.
It's easy to get a free charge with 《Starlight Road》, etc., and it can deter the opponent's attacks to some extent, so it's an easy-to-use special move card, isn't it?
みめっと
2024/04/07 5:23
2024/04/07 5:23
Decks with "Cosmic Flare"
* is adopted as a key card.
● 2019-05-02 Stardust Kizuna
● 2017-02-16 Get Converging Wishes with the power of Zodiac
● 2020-03-22 Stardust
● 2017-12-11 Oreshiki Debri Synchron
● 2017-08-04 Stada love and Jund love
● 2018-02-01 Majestic
● 2020-06-02 Light Path [Fudo Yusei]
Card Category and Effect Category
Effect:return to the Deck, Extra Deck
Effect:banish Spell
Effect:banish GY Card
Effect:self-banish, banish instead
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
20th ANNIVERSARY PACK 2nd WAVE | 20AP-JP053 | 2017-02-11 | Ultra |
Ranking and View Num
Rating Score Rank | 8,830 / 13,189 Cards |
---|---|
View Num | 12,653 |
Others
Japanese card name | シューティング・ソニック |
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